Empty Sequence - need clean mesh script
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Re: Empty Sequence - need clean mesh script
Like one from my animations/high folder ? On it now
monrollitup-  
- Mensajes : 112
Fecha de inscripción : 07/05/2018
Re: Empty Sequence - need clean mesh script
Yep.
I mean, load a single animation (1 armature). Usually if you order the .anm by size, those around 20-30 kb should be 1 armature and few frame.
Load into your armature and then export it. Actually we don't export animations, we just update preexistent ones. I wanna see if script works properly
Remember you always need to update the same .anm you loaded previously. It means you need to select that anm.
I mean, load a single animation (1 armature). Usually if you order the .anm by size, those around 20-30 kb should be 1 armature and few frame.
Load into your armature and then export it. Actually we don't export animations, we just update preexistent ones. I wanna see if script works properly

Remember you always need to update the same .anm you loaded previously. It means you need to select that anm.
DibujanteTM-  
- Rol : Director
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Localización : Escribiendo un privado a kubo10
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Re: Empty Sequence - need clean mesh script
Okay, so I have tu_animacion.anm for example
I open animation in console, it applies, I export it without editing it perfectly
I try to edit the animation at all, and when exporting in console, blender 2.79 crashes. Same amount of frames too.
I open animation in console, it applies, I export it without editing it perfectly
I try to edit the animation at all, and when exporting in console, blender 2.79 crashes. Same amount of frames too.
monrollitup-  
- Rol : Guionista
Mensajes : 112
Fecha de inscripción : 07/05/2018
Localización : Texas
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» Arg is an empty Sequence (Blender)
» Script .msh 2019
» Script HD Blender
» [Resuelto]Mesh manipulator
» Problemas con script de BLENDER para reflejar selección (mirror vertex location & weight)
» Script .msh 2019
» Script HD Blender
» [Resuelto]Mesh manipulator
» Problemas con script de BLENDER para reflejar selección (mirror vertex location & weight)
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